Working on the design team, it was one of my many missions to grab the players' attention right out of the gates as the loading, starting, and main menu screens would be the first part of players' experience. On top of that, the characters in Crimson Alliance are strangers with different backgrounds traveling to three different, disparate locales. With so many different looks and themes colliding, it was one of my responsibilities to give the game a brand that united all of these differences.
I accomplished this by creating a "Rome is Burning!" look and feel that ties in the game's narrative beginning, and is permeated throughout the elements that populate and package the game.