After getting some visibility for our work on multiplayer maps, modes and Forge in the public eye via RTX, a new problem presented itself—no one really knew how to use this new version of Forge.
The Forge feature set received a significant overhaul, however Forge was not going to be “officially” supported with information on how to use it. That was a problem. If fans were not educated on how to use all of the new functionality, then Halo, as well as Certain Affinity (now that we were publicly attached to Forge) could take a brand hit due to this poor user experience.
To address that, I had a series of Forge tutorial videos created (example above). We produced 5 videos for the game’s launch so hard core Forgers could hit the ground running. In addition to that, we dropped a new video every Friday for the next 10 weeks.
The videos were a hit.
· 350,000+ views and counting
· A time spent of 2 years, 182 days, and twelve hours